Showing posts with label Deck Building Games. Show all posts
Showing posts with label Deck Building Games. Show all posts

Wednesday, July 11, 2012

Hands On Impressions: Thunderstone Advance: Towers of Ruin

While I may never fully understand the reason behind AEG's choice to name their newest version of Thunderstone, Advance, I am happy to report that the advances made in this version are great improvements to the game. 

Similar to the recent release of Nightfall: The Coldest War, AEG has updated and improved Thunderstone's starting cards as well as updating the curses.  Each curse now has its own distinct way of removing itself from your deck.  While one curse might require you to discard cards, others might order you to lose gold, or worse yet, venture into the dungeon and risk defeat by lowering your attack value and become unable to equip weapons or use dungeon abilities for the rest of the turn. 

The starting cards are also new and Shiny!  If you recall, the old starting cards included Militia, Torch, Dagger, and Rations.  While the Torch remains, the other cards have received a pleasant update.  Militia are now called Regulars and can be leveled up for one fewer XP than before.  The Daggers have been upgraded to Longspears and provide Regulars with the advantage of drawing a card when equipped.  And the Rations have been replaced by Thunderstone Shards.  These thematic shards provide a nice strength boost to heroes while also providing a boost to XP when you gather your spoils in the dungeon.

Adding to the pile of improvements, Thunderstone Advance includes a larger, more dynamic board which holds not only the dungeon cards, but also provides spaces for the village.  Gone are the days when your party ends up with one spell and all weapons to choose from (or vice versa).  The new board has a set number of slots for weapons, heroes, spells, villagers, and items making it much more balanced when choosing your randomizers.

The board also comes double sided and provides two different levels of play.  One side is the dungeon and the other the wilderness.  In the wilderness, the need for light becomes a one-to-one ratio making it a little easier to navigate and a great place for new players to start.

New to this set is the addition of Familiars.  This little twist allows players to draw one after their first victory in the dungeon.  Once drawn, the familiar stays in front of the player until used.  Then it gets shuffled into the players deck to be drawn again.  When drawn it is placed once again in front of the player to be used when the time is right.  Each familiar has several different abilities that improve with the number of XP that the player has accumulated.  For example, if a player drew the Battle Hawk, then that player can use it with 0 XP to gain 2 gold in the Village, with 3 XP in the Dungeon to gain +1 light, or with 6 XP to gain that light + draw a card and gain physical attack +1 in the Dungeon.  When used, the XP is not discarded, it's checked to see that the player has the required amount. 


Players who pre-ordered the set also received the mini Avatar Expansion.  This adds just a little more Dungeon crawl flavor to the game.  Each player chooses between Wizard, Cleric, Fighter, Thief, and Ranger.  All in all I could take or leave this expansion.  The avatars seem too unbalanced and did not add much to the rest of the game.  I think it might be more fun to play with them by randomly distributing the avatars, but that's just me :)

So that's about it! Lots of great new additions that add a lot to the theme and improve the Dungeon crawl feel.  For me this is by far the best version to date and one that has me thinking I need to move it up in my deck building ranks.  Who knows, this might just move up into second place, right under Nightfall!

If you want the full Impressions from our crew, listen to our Session Impressions for Thunderstone Advance, playing now on an iPod near you!

Wednesday, October 5, 2011

Photo Tour: The New Puzzle Stike Upgrade Pack!

Calling all Puzzle Strike Fans!

Sirlin Games is upgrading your experience.  The new upgrade pack includes 4 striking playmats and 4 retro player screens.



Both are sure to make your games run smoothly, without worry of showing your chips or confusing your gem pile with other zones.




Each Player Screen features a different game rule. I love the 8-Bit style.





The pack also includes a second set of character chips, allowing players to engage in exciting mirror matches!


The chips have also been re-balanced to improve game play.



And if you long for more customized play, the set also comes with 3 new puzzle chips and 15 blank chips to allow for new strategies and exciting combos!


Stay tuned for my full review of this exciting upgrade!

**Important**The upgrade pack does require the original Puzzle Strike game.

Saturday, August 13, 2011

Hands-On Impressions: Rune Age


As a member of the press at Gen Con, I rarely get to play games.  Most of my days are spent photographing the fun and excitement others are having with the new and shiny products.  So I was thrilled when I was given the opportunity to play Rune Age, a new deck building game by Corey Konieczka this year.   Dan, Jeff and I sat down in hall G on Thursday evening and got our first impressions of this highly anticipated game.



What makes this deck building game different from all the others are its "modes" of play.  There are four scenarios in the base game and each is arranged to give you a different type of play experience.  Our table was set up for the first scenario, Resurgence of the Dragonlords.  This particular scenario is a race to defeat a specific foe, but also has the option to directly confront your opponents.  The first player to defeat the enemy is declared the winner.

The other three scenarios allow for outright confrontation and player elimination (Runewars),  cooperative play and survival (The Cataclysm), and parallel play with little player interaction (The Monument).  Therefore, you should always be able to find a mode that suits your groups style of play.

There are four races in the base game.  I chose to play the Latari Elves, Dan snatched the Daqan Lords, and Jeff grabbed Waiqar the Undying.  The other race available was the Uthuk Y'llan.  Poor Uthuk, no play time for you!  Any who, we completed our set up and began the game.  I immediately fell in love with the elegant flow of each turn.  There are no limits on actions or buys and each can be done in any order.  There are three different ways to acquire cards.  Some cards require that you pay gold, others that you pay influence, and still other use strength.  And, in the case of a stronghold, you have the option to either pay gold or use strength to secure it.  Once you learn the general layout of the cards, turns move quickly and smoothly from player to player.

Once everyone has had their turn, an event card is drawn and you resolve its effect immediately.  Sometimes this is an ongoing effect and sometimes it will effect one or multiple players.  One particularly helpful card, for me in particular, was Rally Support. This is a reward card that the first player gives to the player on his right (ie. the last player).  This turned out to be extremely helpful since as the last player, I had a bit of a disadvantage in the game.  You see, there are a static amount of certain cards, and each player before you has the opportunity to try to gain them.  This extra boost of influence helps the last player gain momentum and actually have the chance to obtain some cards before others are able.

All in all, we enjoyed our first experience with the game.  We even hoped to play a second scenario, but our time ran out.  There was a little bit of slow down that occurred near the end of the game, so I am curious to see if other scenarios address it.  It almost feels like you are waiting for the right hand of cards in order to beat the final challenge and win.  There seems to be very little you can do on those last few turns aside from battling each other.  In any case, we really enjoyed the game and I am anxious to play the other scenarios and even this one again.  The fact that this game is so diverse should make it a definite purchase for any fan of deck building card games.


Dan and Jeff never stood a chance!