Showing posts with label Gamers. Show all posts
Showing posts with label Gamers. Show all posts

Monday, November 24, 2014

Geeky Destination Files: Essen Spiel

Essen Spiel







Well it's been about a month since I hopped on a plane for what would be my first vacation away from the kids in 5 years!  Aside from getting a heck of a lot of sleep, my husband and I planned out a 2 week trip that combined both business and pleasure.

   The first leg of the trip was to Essen, Germany for the annual Internationale Spieltage.  While this was a working vacation for us, it would be a great destination for anyone who loves board games.  There is nothing quite like walking into the Messe Essen and seeing the sea of people playing board games.  The best part, a lot of them are families!  SPIEL is the largest convention for board games and it attracts a multitude of exhibitors, publishers, authors, illustrators and distributors who flock to the event to showcase their newest games, toys and comics.  This year an overwhelming 786 exhibitors traveled to ‘SPIEL’ in order to launch new products, meet with press and to meet the people who love playing their games.







Wednesday, July 11, 2012

Hands On Impressions: Thunderstone Advance: Towers of Ruin

While I may never fully understand the reason behind AEG's choice to name their newest version of Thunderstone, Advance, I am happy to report that the advances made in this version are great improvements to the game. 

Similar to the recent release of Nightfall: The Coldest War, AEG has updated and improved Thunderstone's starting cards as well as updating the curses.  Each curse now has its own distinct way of removing itself from your deck.  While one curse might require you to discard cards, others might order you to lose gold, or worse yet, venture into the dungeon and risk defeat by lowering your attack value and become unable to equip weapons or use dungeon abilities for the rest of the turn. 

The starting cards are also new and Shiny!  If you recall, the old starting cards included Militia, Torch, Dagger, and Rations.  While the Torch remains, the other cards have received a pleasant update.  Militia are now called Regulars and can be leveled up for one fewer XP than before.  The Daggers have been upgraded to Longspears and provide Regulars with the advantage of drawing a card when equipped.  And the Rations have been replaced by Thunderstone Shards.  These thematic shards provide a nice strength boost to heroes while also providing a boost to XP when you gather your spoils in the dungeon.

Adding to the pile of improvements, Thunderstone Advance includes a larger, more dynamic board which holds not only the dungeon cards, but also provides spaces for the village.  Gone are the days when your party ends up with one spell and all weapons to choose from (or vice versa).  The new board has a set number of slots for weapons, heroes, spells, villagers, and items making it much more balanced when choosing your randomizers.

The board also comes double sided and provides two different levels of play.  One side is the dungeon and the other the wilderness.  In the wilderness, the need for light becomes a one-to-one ratio making it a little easier to navigate and a great place for new players to start.

New to this set is the addition of Familiars.  This little twist allows players to draw one after their first victory in the dungeon.  Once drawn, the familiar stays in front of the player until used.  Then it gets shuffled into the players deck to be drawn again.  When drawn it is placed once again in front of the player to be used when the time is right.  Each familiar has several different abilities that improve with the number of XP that the player has accumulated.  For example, if a player drew the Battle Hawk, then that player can use it with 0 XP to gain 2 gold in the Village, with 3 XP in the Dungeon to gain +1 light, or with 6 XP to gain that light + draw a card and gain physical attack +1 in the Dungeon.  When used, the XP is not discarded, it's checked to see that the player has the required amount. 


Players who pre-ordered the set also received the mini Avatar Expansion.  This adds just a little more Dungeon crawl flavor to the game.  Each player chooses between Wizard, Cleric, Fighter, Thief, and Ranger.  All in all I could take or leave this expansion.  The avatars seem too unbalanced and did not add much to the rest of the game.  I think it might be more fun to play with them by randomly distributing the avatars, but that's just me :)

So that's about it! Lots of great new additions that add a lot to the theme and improve the Dungeon crawl feel.  For me this is by far the best version to date and one that has me thinking I need to move it up in my deck building ranks.  Who knows, this might just move up into second place, right under Nightfall!

If you want the full Impressions from our crew, listen to our Session Impressions for Thunderstone Advance, playing now on an iPod near you!

Saturday, April 21, 2012

PAX East Cosplay Mini Gallery and My Convention experience with a Toddler

This year I was lucky enough to make it to all 3 days of PAX East!  Trouble is, I was pretty much glued to our hopping Game Salute booth.  Amongst managing the volunteers, teaching demos, and getting photos of our team there was not much time to see the halls.  I did manage to get a few nice shots of some of this year's Cosplayers, though.  Enjoy!

A Very Busy Game Salute Booth!!









Also, since this year we celebrated PAX Easter, I had the unique experience of bringing my 2 year old son to the show. (no one wants to babysit on Easter!) He was an angel the entire day! Spending a large amount of time in the ergo and the rest of the time running around the wide open space of the food court next to us, he never really complained.  Why would he?  There's so much to see and observe.  Needless to say, I got a great work out and he got to experience his first real Con! :0) He even spent some time playing his own version of BEARS! by Fireside Games.  Can't wait till he is old enough to really experience the true spectacle of gaming conventions.

Logan, tired after a LONG day at PAX East.

Monday, December 5, 2011

Hands On Impressions: Castle Panic: The Wizard's Tower



When you think of Castle Panic by Fireside Games, you probably think of a fun cooperative game for the whole family.  With the addition of the new Wizard's Tower Expansion, the game transforms from a straight forward family game to a more challenging gamer game.  Don't get me wrong, it still plays very much the same as the original, but the expansion adds new layers that provide more depth and excitement for the typical gamer.

The Wizard's Tower Expansion adds several New Monsters (including 6 Bosses), Powerful Wizard cards, nifty little Flame tokens (for when monsters and the tower catch fire - Totally Cool!), a nice token bag to hold all the monster tokens, and of course the Wizard's Tower.


The 6 new Boss tokens include a Chimera, Dragon, Necromancer, Baslisk, Hydra, and Warlock, all with interesting new abilities. For example, on our first play,  we encountered the Necromancer who puts 2 monsters from the discard pile back into the draw, but who dies on contact with the wall.  He also adds monsters back to the draw for each life he has left. We also ran into the Warlock and the Hydra.

Our first game was quite fun.  We had several moments where we thought all hope was lost, but we battled back and ended up victorious (even if it was by the skin of our teeth).  In the end we only had the Wizard's Tower and the wall in front of it left!  Imps are so annoying, and its best not to catch the tower on fire!!!

I have to say that this version of the game requires a lot more discussion and team work to succeed, and it seems to run a little longer than the original.  Also, due to all the new monsters, your first few games will require more visits to the rule book.  It's not a bad thing, just something to be aware of when you pick it up for the first time.  One thing's for sure, you definitely want to protect that Wizard's Tower.  We lost it at one point and we thought we were done for.  Luckily we were able to build it again and regain our ground with an epic play that took out two bosses and a climbing troll in one fell swoop!

So, if you are a fan of the base game, but were hoping for a little more substance or just a little more variety, definitely give the expansion a try.  You won't regret it!











Sunday, October 23, 2011

Revamping Your Family Game Night

The days are getting shorter and the air is getting cooler.  Now is the perfect time to start thinking about revamping your family game night!













Why have a family game night?
 
Game nights are the perfect opportunity to reconnect as a family and create fun memories.  In the whirlwind of life, sports, play dates, school, and work can make families feel like strangers.  Many families strive to have dinner together in an effort to stay connected, but why not extend that time to include a game?  When you play games, you are creating experiences.  There's nothing better than spending quality face-to-face time together and games provide the perfect atmosphere to get better acquainted with one another.

Games provide a great platform for adults to illustrate some great life skills, too.  Team work, sharing, and winning/losing with grace are just a few of those skills.  Not only are your children learning from you, but they are also practicing math and reading without even knowing it.  Games provide a great way to reinforce all those new skills they are learning at school.

Each game offers its own unique FUN.  Some games offer opportunities to giggle and share humorous stories, while others provide nail biting adventures where everyone must cooperate to succeed.  With a creative plan, you too can start a family game night tradition that can last for generations. Whatever mood your family is in, there are great choices to fill them all!  The following is a list of some of our families favorite games to help you start building your own game library. 

Games, Short and Sweet! (great for those evenings when time is, well, Short!)

  • Blink by Mattel
  • Eleminis by Smiley Pop
  • Dweebies by Gamewright
  • Super Circles by Out of the Box
  • Feed the Kitty by Gamewright
  • Zombie Dice by Steve Jackson Games
  • Bears! by Fireside Games
  • Martian Dice by Tasty Minstrel Games



Team Work Challenges (these are great for families with multiple ages since everyone is working together and information is shared - Cooperation anyone?)


  • Forbidden Island by Gamewright Games
  • Castle Panic by Fireside Games
  • Cranium by Hasbro









Games to Get the Wiggles Out: (especially effective during those weekends when the sun is not shining and it is too wet to play...)

  • Ring-o Flamingo by Gamewright Games
  • Boochie by Gamewright Games
  • Reverse Charades by Gryphon Games
  • Step to it by Gamewright Games
  • Space Race by Gamewright Games







Brain Busting Games (for those who like puzzles and strategy)
  • Got 'Em by Calliope Games
  • Pirate vs Pirate (or Ninja vs Ninja) by Out of the Box
  • Word on the Street by Out of the Box
  • Gobblet by Blue Orange Games
  • Qwirkle by Mindware
 
  • Tsuro by Calliope Games
  • Carcassonne by Rio Grande Games
  • Hey That's My Fish! by Fantasy Flight Games
  • Survive: Escape from Atlantis by 
  • Stronghold Games


Games On the Silly Side (when everyone just needs a laugh)

  • Befuzzled by Fun Q Games
  • Shake n Take by Out of the Box
  • Faux-Cabulary by Out of the Box
  • Who Would Win by Gamewright Games
  • Joe Name It by Gamewright  Games
  • Anomia by Anomia Press
  • Crappy Birthday by North Star Games
  • Say Anything Family by North Star Games


Just Plain Fun! (Pirates, Monsters, the Wild West and more...great themes for the whole family)


  • Abandon Ship by AEG
  • King of Tokyo by Iello
  • Jamaica by Asmodee
  • Dice Town by Asmodee











These are only a small sampling of the wide variety of games you can find today.  Pick one up, try it out, and see all the great laughs and memories you can build with your family!

Oh and one more thing...
There's no denying that great games pair well with tasty treats.  The following are some great "Game Friendly" recipes to make your family game night even more special.

Pizza is always a big hit at our house.  In an effort to try to contain the mess I make pizza rolls. Even though they take a little bit of time, they are delicious, self contained, and freeze very well.


Pizza Rolls
  • cups shredded pizza cheese blend or mozzarella

  • 8  ounces mini pepperoni

  • medium green bell pepper, finely chopped

  • medium onion, finely chopped

  • Two 14-ounce jars pizza sauce

  • 32  egg roll wrappers

  • Vegetable oil for frying  

1. Combine cheese, pepperoni, bell pepper, onion, and pizza sauce in a large bowl; mix well. 
2. Arrange the egg roll wrappers on a work surface 
3. Spoon 1/4 cup of the mixture in the center of each egg roll wrapper. Fold the bottom edge toward the center over the filling. Moisten the top edge with a small amount of water and fold over, sealing tightly.
4. Heat 1 inch of oil to 375 degrees F in an electric skillet. Fry the rolls in batches until golden brown, 1 to 2 minutes per side. Drain on paper towels.


Another easy to grab favorite of ours is pigs in a blanket.  They are super simple and can be made with mini dogs, sausage or regular hotdogs for variety.

Pigs in a Blanket
  • 1 package pre-cooked  breakfast sausage, hotdogs, or mini hotdogs
  • 1 package refrigerated crescent rolls
  • Honey mustard, Ketchup, or Maple Syrup for dipping
1. unwrap crescent rolls and preheat oven to package directions
2. cut each crescent dough section  in half.  (cut in quarters if making the minis)
3. place a link on the wide side of the crescent dough and roll
4. bake until golden brown (about 6 minutes)

If you are looking for a quick and healthier option, try making fruit kabobs.  The kids will have a blast helping you put them together and you can whip up a little yogurt or chocolate dip to make it extra special! 

Simple Yogurt Fruit Dip
  • 1 (8 ounce) container frozen whipped topping, thawed
  • 1 (8 ounce) container of your favorite flavored yogurt 
 1. In a medium bowl, blend the whipped topping and yogurt. Chill in the refrigerator 30 minutes before serving.  



So decide on a night, put it on the calendar, and have fun playing!

Sunday, October 16, 2011

Gamers Raise Over 1 Million Dollars for Children's Miracle Network!

Today I am so proud to be a gamer.  Around 3 AM this morning, gamers all over the world reached an amazing milestone.  In only its fourth year, the Extra-Life 24 Hour Game Marathon climbed to an amazing total of over 1 MILLION Dollars raised for Children's Miracle Network Hospitals. 




Doc (of Sarcastic Gamer) had this to say about the momentous occasion:



"This is one of the most memorable moments of my life, and if you’re an Extra Lifer, it ought to be yours.  Because I sure as hell didn’t raise a million dollars.  We all did.
For the history buffs here were the Extra Life totals in the past:
2008 – $121,000 – 1165 gamers
2009 – $170,000 – 1654 gamers
2010 – $465,000 – 3299 gamers
2011 – $1,000,000 AND CLIMBING – 13,596 gamers
More than 13,000 gamers from 97 countries, and every continent except Antarctica (penguin scientists suck) came together to make this happen..."




If you are one of those gamers, Thank You!  If you are one of those donors, Thank You!  If you had to skip yesterday and are making it up this weekend, Thank You!  Children around the world thank you for giving them a chance at extra life.  A million dollars is a lot of dough, and a lot of hope for families. 


 

Now get some sleep.  You deserve it!

Friday, September 16, 2011

Hands on Impressions: Sunrise City

On a recent rainy Sunday, Dan and I had the opportunity to break out a prototype copy of Sunrise City.  For those who haven't heard, Sunrise City is a new city building game from Clever Mojo Games that combines tile placement, bidding, and strategic planning.  You are one of the founders of Sunrise City and it is your job to develop the best city possible.


My first impression of the game, as we began to set it up, was that "this looks a lot like Infinite City."  But that view didn't last long! The 60 zone tiles are in fact the same size as the tiles in Infinite City, but there is oh so much more to this game (we'll get to that in a little bit).  The game also comes with 70 Benchmark Tokens, 28 Bid Markers (7 each in 4 different colors), 20 Floor Markers, 16 Role Cards, 60 Building Tiles, 1 City Hall Start Tile, 5 Community Tiles, 1 Protester Meeple, and a Scoreboard. 

Although the copy was only a prototype, the pieces were clearly constructed to resemble their final construction.  I was particularly impressed with the heft of the building tiles.  If you have ever played Survive: Escape from Atlantis, the building tiles are about the thickness of the mountain tiles from Survive (about a 1/4 inch thick).  These tiles are the equivalent of two of the zone tiles stuck together, or the shape of a large domino.  What makes these tiles so great is that, because you use them to construct the city, the thickness really helps the city come alive as you begin stacking them up.

Now onto the game play...

The goal of the game is not to score the most points.  It is to earn the right points by strategically placing buildings that allow you to reach the top of the scoring track and earn the most benchmarks.   There are various activities involved that will earn you points.  If your marker ever lands on the star at the top of your
score track exactly, you earn 2 benchmarks.  Any time you reach the top but overshoot the star, you earn 1 benchmark.  

The game is played in 3 rounds. Each round consists of four phases: Preparation, Zoning, Bidding, and Constuction.  Before you begin, everyone drafts 3 roles, one role for each round.  At the start of your preparation phase, you will choose one of those rolls to play.  These rolls provide players with a special ability for the round.  They also help determine the first player in each round (The card with the lowest number will go first). You then draw 4 building tiles and 4 zone tiles.

After the preparation phase, you move on to the zoning phase where you begin to plan out the city.  You will take turns placing one of the 4 zone tiles you just drew in the preparation phase.  In order to play a tile you must connect the sidewalks.  It does not matter which way the tile is facing as long as you can walk between tiles.  These tiles will become the base on which you will begin constructing your buildings, so it is important to attach your zone tiles accordingly.  Each tile represents a residential, commercial, industrial, parks & recreation, or mixed use zone. 

Once the zoning phase is complete you move onto the bidding phase.  In this phase you are bidding on the zones where you want to place your building tiles.  It is important to remember that you must own at least one connected zone in order to construct a building in a given area, so this is an important step in the game.  Each player has 6 tokens with which to bid.  When the bidding is completed only the top most bid markers count and the rest are redistributed to their owners.

After all bids are placed, you will begin the building phase.  This is where the game visually shines.  Each building tile is made up of two building types that match the zones that were just added.  The tiles are placed on the board connecting the appropriate zone to the type of building.  There are three numbers on each building tile.  The middle number is earned by the player that places the tile and the two outside numbers are earned by whom ever owns the zone on which it is placed.  As you build you can also stack tiles on top of one another building multiple floors after the ground floor.  Players earn bonus points when they build the odd numbered floors. In a four player game, this can get quite impressive as some buildings reach floors of 8 or 9. 

And that's it! You complete these phases for three rounds and the player with the most Benchmark Tokens wins!

The only issue I have with the game is that there is a slight disconnect thematically with the roads.  They don't seem to go any where, and while the theme of not being able to build buildings over the roads on the ground floor makes perfect sense, the fact that the roads tend to not connect to one another, seems a little odd.  They usually end up as little circles all over town.  Like a said, not a problem with the mechanics of the game, just a little weird visually.  Regardless, I love the game play and think that it is a great middle of the road strategy game - not too simple, not too complex.  I would place it right between Infinite City and Power Grid. 

So, if you are a fan of tile placement games, I would definitely recommend giving this one a try.  It is fun, relatively quick, and has enough strategy to keep things interesting.  I can't wait to see the final product, as I am confident that it will have beautiful components to go along with its solid game play.  Also, if you pledge $50 or more to its KickStarter you will get the promo roles and community tiles too.  These will definitely add even more fun to the game, so check it out!

Wednesday, August 31, 2011

Calliope Games: Not Your Average Game Company

Like my motto states, I'm a Mommy by Day...Gamer by Night! (Well, at least when my son goes to bed on time.  We have been struggling with bedtime lately, but that's a subject for another post.)

So, what does that mean for my game closet?  What it means is that I have a new view of the games we buy.  When I look over a new game, I am not only looking for a fun game that's innovative and elegant, but a game that is also easy to set up, quick to play (around 30 minutes), and plays well with 2 players.  As my son grows, I am also beginning to look for games that he can play along with us.

As all parents know, there is a precious amount of time for families to spend together and even less for mommy and daddy to be alone and relax.  Usually it is that tiny little window between the kids' bedtime and mom and dad collapsing on the couch.  I have found that this is anywhere between 2-3 hours, and it still includes tidying up after the kids are asleep.  That is not a very large window to pull out a game and play. But hope is not lost!

A new company has surfaced with parents and families in mind.  At Gen Con this year I had the opportunity to talk with Ray Wehrs, president of Calliope Games.  Their mission is to provide games that get kids and parents together for face-to-face entertainment.  To do this, their games play in under 60 minutes, support 2 or more players, are easy to learn, and work well with a wide range of ages.  And here's the best part.  They make games that are fun for both adults and kids to play together!  It's not a case of parents needing to dumb down the rules or for kids to feel frustrated that they can't play and win.  These games are designed for both kids and adult to feel challenged and motivated to improve their strategies.

A great example of this philosophy can be seen in their first game, Tsuro: The Game of the Path.  Some of you may be familiar with this fun tile laying game.  The rules are simple: Place a tile and follow the path.  The last person left on the board wins!  The challenge is to keep your stone away from danger and to send the other stones on a path to the edge.  It sounds easier than it is, and for those who like puzzles and mazes, this is a great game.

Ray showed me three other games that are hitting your local game store shelves with the same great mission: Fun for Everyone!


Double Double Dominoes is a new approach to traditional dominoes.  More like a combination of dominoes and scrabble.  Players score points by matching their dominoes to spaces on the board.  Probably the most challenging of Calliope's games, this is a great one for older kids and for mom and dad to play together over dessert.  A 5-6 player expansion is in the works as well and can be expected to hit stores in 2012. 




Got 'Em! turned out to be an addictively fun game for me.  Again the rules are simple.  You try to wall in your opponent while keeping your own pawn out of harms way.  There are two modes to the game offering slightly different levels of luck vs. strategy.







In Brainy Got 'Em, players are forced to use what? Their brains of course! And corner their opponents by outsmarting them.  On your turn you place a wall and move your pawn 1 plus the number of walls that surround you.  Simple, right!



Your other option is to play Bright Got 'Em.  In this version, cards are used to determine your movement and wall placement.  Each card tells you what color square you may place a wall on and the number of spaces you may move.  There are even some cards that allow you to remove walls and improve your escape.  This version is slightly more luck based since you will be relying on the cards to determine where you may place walls and move.  Both modes are great fun and don't be surprised if you get beat by your kids!




The final game that Ray showed me was the most animated of them all.  For those of you who love Munchkin and the art of John Kovalic, this game will make you giggle with delight.  Ugh! is a push your luck card game set in the Stone Age.  You each play as a cavemen collecting cards that represent your jobs, pets, and homes, but be careful for the dreaded Ugh! cards (which is exactly what you will say when you draw one!)  Everyone takes turns drawing up to 3 cards and scoring sets.  The player with the most points when the deck runs out wins!




To here our interview with Ray from Gen Con







So as you begin thinking about family gatherings this fall, consider picking up some of these great titles from Calliope Games at your Friendly Professional Games Store.  Give them a try!  You won't be disappointed.

Monday, August 15, 2011

Gamers in the Making: Family Days at Gen Con 2011

Gen Con has been The board gaming destination for years.  Dubbed "The Best Four Days in Gaming," it is no surprise that this year's attendance jumped a whopping 20%.  36,733 unique attendees graced the halls of the convention center to do what they love most, play games!

And one of the hottest spots this year was the Family Fun Pavilion and Training Grounds areas. These sections of the main hall are dedicated to introducing kids to the gaming world and all of its possibilities.  By the time Saturday and Sunday rolled around, this area was swarming with kids, parents, and grandparents all looking for great family fun.  Just take a look at the smiling faces.




This year's family exhibitors included Blue Orange Games, Chaotic Connections, Compound Fun, Crystal Tower Games, GameBrotherz, The Haywire Group, INI LLC, LEGO, Mattel, Moosetache Games, Mindtwister USA, North Star Games, Out of the Box, School on Wheels, Spin Master & USAopoly.  Here are some of the highlights.




LEGO had an impressive set up that catered to everyone young and old.  It was not uncommon to see lines of people waiting to test out the newest games in their booth.  Heroica was especially popular. It is a new series of adventure games that can be played separately or together.  Every Herocia game is a unique adventure that you build and explore with LEGOS.  Highly customizable, this game has loads of re-playability and can be customized for a wide range of skill levels.



North Star Games was showing off their newest party game, Crappy Birthday.  Crappy Birthday is said to be "a humorous game about pranking your friends with gifts they don’t want."  As expected, loud laughter emanated from their booth as families and gamers alike demoed their hilarious games.  They also were sporting their wheel of prizes which is always a big hit with fans at Gen Con.

 







GameBrotherz had a nifty little booth that my son would have loved (see Elmo's appearance with Spuzzle below).  These bright and cheerful games had major kid appeal and the booth was always buzzing with families.  They were featuring three titles.  Spuzzle was a quick little puzzle building game that is great, with a little adult help, for kids as young as 3.  Boo, ages 5+, and Mister Mailman Junior, ages 8+, were both racing games that would make any kids smile.

Spin Master was another impressive booth with their holographic Redakai cards featured prominently within.  Families and gamers could demo this innovative new game throughout the four days.  Here's the back story of the Redakai universe:
"Many years ago, a great battle took place between two powerful Redakai masters, Boaddai and Lokar -- a battle that would forever change the fate of the universe. Known today as the Great Cataclysm, the event resulted in the destruction of the planet Nevrod and the scattering of Kairu energy across Earth.
The Redakai of Earth have assigned their most promising warriors to find and collect Kairu energy. Their greatest challenge remains the villainous Lokar, who has assembled his own teams of warriors to find the Kairu before the Redakai. With the fate of the universe at stake, good and evil are put to the ultimate test."


Fireside Games, though technically not part of the family pavilion, was featuring Castle Panic and its new expansion!  Many have hoped for an expansion to this great cooperative game and the wait is now over. Castle Panic: The Wizard's Tower features an ally, a friendly Wizard, who provides magic spells to you while his Tower remains standing.  Make your stand against bigger and smarter monsters including the Dragon and Necromancer. Coming this fall to your FLGS.










Training Grounds
Like its name suggests, the training grounds is a great place for families and especially kids to learn the ins and outs of games.  There are areas for the kids to run amok battling with boffer weapons, doing crafts, or playing a variety of games.  best of all, kids can be left in the care of responsible adults so that parents can play some new games too!




So, the next time you are looking for a great place to take the family, think about a weekend at 
Gen Con
The Best Four Days of Family Gaming!!!